![]() Alternate Ammunition Types: The standard 00 buck does a decent amount of piercing damage, but if you switch over to solid buck, you'll find you can do more damage to non-armored foes as well as shoot through one target to hit another. Like with the rivet gun, when these effects trigger along with plasmid usage and damage from the shells, you can deal out a lot of punishment at once. Power to the People Upgrades: Snagging the third and final upgrade on this gun attaches a few electric bulbs to the side, giving the weapon a chance to shock opponents it hits. Its upgrades do a lot to make it more interesting. ![]() Shotgun: My favorite weapon in the game, this double-barreled shotgun has a satisfying kick and does big chunks of damage at close range, though it's pretty much useless for targets in the distance. ![]() If you've wiped out all aggressors and find a bunch of trap rivets weren't triggered, they can then be scooped back up and added to your reserves. They'll sit there idle and fire only when any enemy walks over them, dealing damage, but they won't fire if you stumble across them. For defense sequences, the trap rivets are quite valuable as they can be plunked down on the ground and walls in an area you're trying to protect. If you run out of that, you can always switch over to heavy rivets, which are a little more powerful especially if you can peg an enemy in the face. Alternate Ammunition Types: The base ammunition type, rivets, do decent piercing damage against armored targets (that means Big Daddies). So a headshot, plus chance to ignite your opponent, in addition to a plasmid blast makes for a great combo. Power to the People Upgrades: The two basic upgrades give you a larger magazine capacity and a damage increase, then the third gives you a nice percent chance to light a target on fire. This weapon is useful for any encounter, and is particularly effective at headshots. Rivet Gun: A semi-automatic gun that could be considered the equivalent of the pistol from the first game, though the weapon model looks a lot more powerful. Additionally, like in the previous game, each weapon has alternate types of ammunition which can be useful for plowing through enemies or setting up a defensive perimeter. All upgrades will affect the appearance of the weapon model, adding extra gears and detail and generally making the weapon look more threatening. A third upgrade then becomes unlocked after the first two are selected, which has a more significant effect on weapon behavior - which you can see examples of in the list below. Each weapon has two basic upgrades that boost things like magazine size and damage dealt. Once picked up, you can upgrade them up to three times by finding Power to the People stations all over Rapture. Weapons Video As for how the weapons are acquired and upgraded, you'll come across these things lying around in the environment. The chemical thrower has also been axed from the lineup, and there isn't really a replacement here. Instead, every single weapon can be used to bash an enemy, which turns out to be a pretty convenient way to follow up a few rivet gun shots or an Electrobolt blast. For instance, there's no direct equivalent to the wrench. There are some notable omissions, however. ![]() Though some of the guns function differently in BioShock 2, many tend to be pretty similar. It also means you'll be able to carry around heavier weaponry. Since you'll be playing as a Big Daddy, that means you're a much more formidable figure than Jack from the first game.
0 Comments
Leave a Reply. |